Something is wrong in the Hundred Acre Woods. The friends you remember have gone quiet, and a curse has set crystals into the hearts of the creatures who live there.

Take your journal into the woods and set them free. You don't fight the creatures you meet: you heal them by breaking the crystals that cloud their hearts. A cosy, story-led game about friendship and kindness, for solo or group play.

What's Inside

A standalone GM-less adventure: no previous Brambletrek required

Shatter the crystal curse and free old friends

Bravery, kindness and creativity win the day, not swords

Cosy, story-led play

Continues your Gnawborn's journey from the Brambletrek core game

Brambletrek: Tales in the Hundred Acre Woods
Brambletrek: Tales in the Hundred Acre Woods
Brambletrek: Tales in the Hundred Acre Woods

Expand Your Adventure

Group play with a Game Master

This book brings Hyhill to a full party, for a Game Master, known here as a House Mouse, and the friends around the table. Explore Hyhill together with new rules and 4 brand new adventures!

Where the journey began

Explore the ancient forests of Hyhill in the game that started it all. This Solo journalling adventure is built for the storyteller inside you and the brave Gnawborn that yearns for a new quest!